In Ingmar Bergman’s 1966 prescient masterpiece, Persona, a thin young boy awakens in a hospital. He pulls a single, ill-fitting sheet over him and turns restlessly, tellingly, taking up his eyeglasses to read a book. Then, by deliberate contrast, he reaches to the camera lens. Next he walks over to blurry images of the faces of an actress (Liv Ullmann) and a nurse (Bibi Andersson) and his hand traces those images as though to understand them, to see if they are as real as they seem. The faces of the two women merge as the boy reaches out, trying to comprehend what he’s seeing.
“The question of proprioception, our sense of our bodily outline, will soon emerge as the key psychological issue confronting the new generation of technologically aware people.” – Derrick de Kerckhove
From Galen’s early explorations of human anatomy to the Blakeslees’ recent survey of body maps, humans have steadily wondered where the body ends and the world begins. In our own neatly skinned consciousness capsule, we travel embodied through time and space. Pathology—witness Oliver Sacks’ patient who didn’t recognize his clothes or even his own face and sang through eating and getting dressed in order to navigate the simplest routines—can make the body a stranger. But perhaps stranger still is that now our extrasensory expeditions are taking us, as e.e. cummings framed it, somewhere i have never traveled, gladly beyond.
“People used to walk with eyes to the sand and water,” using the example of people strolling at the seashore. “Now everyone walks with a device. No one is looking at the sand…. The technology which looked so good 15 to 20 years ago now looks like it helps us miss out on the complexities and grittiness and ups and downs of what real life has to offer.” – Sherry Turkle
We’ve misplaced our nouns. Our persons, places and things used to be here somewhere, but now they are somewhere else. Persons, aka friends, are not here. The lights from our gadgets beckon, we’re skin-hungry and still they’re out there somewhere, at the end of a text or swimming in our Facebook stream. Places like bookstores, once here, are now booted to a virtual there, accessible easily from millions, even billions, of devices but these are not the place—they are access to the place. And things! We now have an Internet of things, a horn of plenty of stuff that is connected to other stuff. Most of that stuff isn’t here either.
‘I was giving birth to our son, and instead of holding my hand and hugging me he was sitting in the corner entering the time between my contractions into a spreadsheet.’
Joe and Lisa Betts-LaCroix, self-trackers
There is a new logic afoot. It is a meme of staggering proportions that capitalizes on using the endless minutiae of everyday life to inform and enlighten us. From DailyBurn, a web site where you can track your body information (weight, body fat percentage), including workouts, nutrition, and challenges; to Sleep Cycle, an iPhone alarm clock app that analyzes your sleep patterns and wakes you when you are in the lightest sleep phase, the quantified self holds a compelling promise: to know yourself, quantify yourself.
Today on virtually any news site, you have to sneak around the headlines to avoid a story about hacking. Whether the recent phone hacking scandal of News of the World; the New York real estate brokerage, home to hundreds of upscale apartment listings, accused of hacking into a competitor’s computer system and stealing listing information; or Anonymous and V for Vendetta-masked LulzSec, hackers are gaining increased notoriety and profiting handsomely from their ventures.
Few people have as fully realized a Metalife as Hasan Elahi. Its necessity, a case of mistaken identity, was the mother of considerable invention. In 2002, when he stepped off a flight from the Netherlands, he was detained at the Detroit airport. FBI agents later told him they had been tipped off that he was hoarding explosives in a Florida storage unit. While subsequent lie detector tests convinced them he wasn’t their man, Elahi knew after this detention he would be carefully watched.
“Professional Shirt Wearer” DeAndre Upshaw wears his hair in Rasta braids that fall in beaded lines around his wide smile. A self-proclaimed “Social Media Ninja” who grew up forcing his friends and family to perform in short films he wrote, directed, and produced, DeAndre has spent the majority of his professional career helping people connect to others via social media. He performs for (‘works for’ doesn’t seem accurate) iwearyourshirt.com, a company that embodies multidimensional storytelling.
Most of us give little consideration to the further life of our digital explorations—the messages we text, the files we send, the photos we store. That is, until something that we thought was ‘ours’ becomes evidence of something else.
Douglas Brush is Founder and Chief Forensic Examiner of The Digital Forensic Group in New York City. The company’s mission is to use specialized computer forensic methodologies and tools for the identification, extraction, preservation, analysis and documentation of electronic evidence as it is used in civil and criminal matters. The Digital Forensic Group provides its services to law firms, corporations, government agencies, and individuals. In essence they devise a framework for investigating moments captured on digital devices in order to provide clarity and ultimately a report of what happened.
As we will see, Brush’s work is fundamentally about the unearthing and documenting of a Metalife. This life is a shadow digital existence with our name and footprints all over it.
“Would you have a drink with you?” the Stoli Vodka ad taunts us. “Create your alter-ego at Facebook.com/Stoli.” Alter-egos are all the rage now that 12 million people play World of Warcraft, and 500 million more have a second life on Facebook. Or perhaps, given the mounting evidence of how we are changing our lives, there’s more going on with this alter-egoing than meets the eye, or the I. We are all engaged in massively multiplayer online and offline role-playing. Is it a game, or a ruse resembling a game resembling a life? Whatever is happening as we evolve our identity, our tools and technologies, this is as good a time as any to ask a few questions. The following is an interview of the interviewer. The subject is Metalife. The Stoli’s on us. Both of us.
The Blind Men and the Elephant, a story dating back to the 13th century, has been used by Sufis, Hindus, and Jain, among others to convey a profound truth: we describe the world based on local observation, blind to the larger picture. This parable of how we understand the world now comes with a twist. Today as vast quantities of information come via numerous communication tools, each tool gives us a useful but incomplete view. Once the world was a simple, lone elephant; now the world is buzzing with digital pachyderms. The story rings true while it has gone high-tech: we are still groping around for a comprehensive understanding but now the elephants are in stampede.
